Turok Rewards Teamkilling
November 21st, 2007 by scott topic
Ya know, I was just thinking the other day that what Xbox Live needed was more teamkilling.
If you’ve ever played a first person shooter online you’ve surely run into team killers, and it probably ticked you off. Well the upcoming sequel in the Turok franchise is essentially promoting the practice on Xbox Live, by offering up an achievement for killing yourself, an opponent, a teammate and a creature in a public match. I can see the fun in doing this, but also the frustration at not being able to trust even your own teammates unless you’ve all already got the achievement.
Why is Microsoft allowing this type of play to be promoted?