Rumor Mill: Xbox 360 with Built-in HD-DVD Drive!

October 19th, 2007 by scott topic

Aussie tech site SmartHouse broke some news that Toshiba and Microsoft are working closely to create an Xbox 360 with both a built-in HD-DVD drive and a larger Hard Drive. I think it would be silly for Microsoft NOT to do this, and they should have done it a long time ago.

Microsoft certainly cannot be happy this news broke, because there’s bound to be a lot of people who will hold out on buying a 360 this holiday in hopes this new model will arrive by next Christmas. I am hoping this release might drive down the price of the HD-DVD add on for those of us who already have the console.

If the HD-DVD drives become much much more commonplace, can you see a future where some games come in both multi-dvd or single-HD-DVD flavors? (Or even, only on HD-DVD?) I can.

[via TeamXbox]

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Review: Bioshock [Xbox 360]

October 19th, 2007 by scott topic

Bioshock was one of those titles that generated some buzz throughout the gaming community, but little elsewhere. I can tell whether the buzz has penetrated the masses when I mention something about a game to my girlfriend. If she has even heard of a game, you know that company’s marketing department has done their job. Bioshock managed to slip under that radar, but the prerelease buzz started gaining ground as rave reviews jumped out from everybody who touched the game. They were well deserved. Bioshock raises the bar for storytelling in video games, and will be a gold standard alongside Gears of War in terms of graphics and gameplay for years to come.

The game follows a man whose plane explodes over the middle of the ocean, only to find that where it’s crashed is the entrance to a gigantic underwater city, Rapture. The city has become almost deserted though, with only a few insane inhabitants still residing. One of the most intriguing elements of the story is the play between the Big Daddy’s, huge brutish men in underwater breathing suits and brandishing fierce weaponry, and the Little Sisters, the tiny girls who roam the passages of Rapture looking for corpses from which to draw Adam, a source of magical power.

In a controversial, but revolutionary design choice, if you defeat a Big Daddy, you must choose whether to kill the Little Sister, which gives you a large amount of Adam, or free her and receive only half as much. Your choices determine how much Adam you will have during the game, as well as how the ending of the game will turn out.

Graphics: 100/100
Using the groundbreaking Unreal 3 Engine (the same used in the aforementioned Gears of War by Epic), Bioshock features some of the best graphics you’ve ever seen on a console, be it on Xbox 360, PS3 or anywhere else. The artistic style of the game is rich with nostalgic fonts, signs on the walls that look straight out of a 50’s film, and the look of a once thriving city, now beset with death and decay. Different sections of Rapture are themed in a different way, so you can easily tell when you’re in the Medical wing as opposed to the theater or some other district, just by looking at what types of signs are on the walls.

One of the more interesting facets of the game is the combat, and it shows great artistic style. The weapons are designed to look as though they were made from junk that was lying around Rapture, with coffee cans making up the chambers and old rusty scrap metal becoming a barrel. As you progress through Bioshock, your character learns to use magical abilities known as plasmids, and they allow you to shoot fire, ice, lightning or other things from your hand. As you change between the different plasmids, your hand physically changes to match the appropriate plasmid. When you have the ice plasmid selected, for example, your hand turns a frozen blue, with shards of ice sticking out. I have to also mention the bee plasmid, which makes your hand erupt with little holes as bees climb out of your skin.

Sound 100/100
With the game taking place in the past, the audio folks at 2k Boston/2k Australia used a ton of old music from the swing era, and it makes the game entirely creepy. Bioshock features one of the best uses of a soundtrack that I’ve ever heard in a game. The original score is also well done, making your heart race at the right moments, or giving you a sense of awe as you first set sights on Rapture. My only gripe in the audio department is the extremely annoying “Circus of Value!” machines, which drive you insane by the end of the game and the hundredth time you’ve heard them.

Gameplay 100/100
Bioshock is a rare mix of great graphics and tight gameplay. The controls are simple enough, with a good range of weapon choices available using the R triggers, and a wide variety of plasmids available through the L triggers. Different people will play this game in very different ways. I found myself mostly using the combo of ice plasmids to freeze the opponents, then shatter away with my wrench melee attacks. Matt, here at Xbox Topic, was more keen on using telekinesis to grab all sorts of objects and toss them across the rooms at the enemies. And each person who plays the game will find their own favorite means of defeating their foes. The huge variety of weapons and tactics in Bioshock allow for a huge range of gameplay options.

One choice that was made that really aggravates a lot of the more die-hard shooter fans is that when you die in the game, you simply regenerate back at the last Vita Chamber you passed, and nothing has changed in the world. Any enemies you’ve destroyed are still dead, any damage you’ve done to them is still on them. What it basically boils down to is that there is little punishment for dying in the game. Some people will like this though, as death can come frequently at some sections.

Replay: 80/100
Once you finish Bioshock, there it is good for at least one or two more play-throughs. At the very least, you’ll want to play it again doing the opposite action with the Little Sisters, either killing them all this time, or saving them all. There are also tape recorders hidden throughout the game, and one achievement is related to finding them all. These tapes give insight into what life was like in Rapture before chaos hit the city. Also, you can take photos of each enemy in order to gain research points for them, and it will take some perseverance to fully research each enemy type.

What is really missing here is multiplayer of any kind. A co-op game would have made Bioshock even more attractive, and a deathmatch mode allowing for players to use the plasmids against each other would have been an amazing experience. Sadly, there are no multiplayer components to be found in Bioshock.

Overall I heartily recommend any fan of fps games to give Bioshock a try. You can finish the campaign within a weekend of solid playing, but it will take much longer to find every tape player and research every enemy. The story, the mood, and the artistic style of the game make it truly a must-play experience to every 360 owner.

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Review: Halo 3

October 18th, 2007 by scott topic

Caution, some things that may be spoilers lie ahead.

Back in 2001, the original Halo carried the weight of the entire Xbox console on its shoulders. This game brought a mix of great graphics, an amazing soundtrack, and tight gameplay that kept the Xbox alive and kicking in the console wars against Sony and Nintendo. Three years later, Halo 2 kickstarted the Xbox Live experience, allowing users to play against one another over the Internet. With millions of dedicated fans waiting for it, and with more hype than has been seen for any video game (save perhaps Super Mario Bros 3 and The Wizard), Microsoft and Bungie had a lot of pressure to bring a worthwhile Halo 3. They succeeded.

Graphics 90/100
Halo 3 is about gameplay, and graphics seem to have taken a back seat. That’s not to say, however, that they are bad. There is good texture detail and decent lighting effects throughout the game. The enemy character models are especially interesting, most notably the Flood variations of humans, elites and brutes. These deformed beasts show both the remnants of their past form along with strange eye stalks and grotesque limbs.

However, I think it’s the futuristic style of the game that really hurts the graphics in some peoples’ eyes. When compared with a game full of gritty, drab lighting and graphics like Bioshock, the bright neon colors of Halo may come across as inferior. It’s hard to compare these types of games against one another. But in comparison to the previous Halo games on Xbox 1, Halo 3 is a big jump ahead. One thing that impressed me was the similarities in the actual halo architecture between Halo: Combat Evolved and Halo 3.. well done.

Easily the worst facet of the graphics is the way humans look, especially in cut scenes. The human general almost looks infected by flood even though he isn’t. Those cut scenes detract from an otherwise quality experience.

Sound 100/100
Marty O’Donnell brings the same quality score to Halo 3 that we loved in Halo 1 and 2, with some of the most beautiful music you’ll hear in a video game. I cannot give enough praise to the audio folks at Bungie for the fine job done in this area. Moving from emotion to emotion, the score becomes an integral part of the campaign.

Along with the score is great sound effects for every gun, every footstep, every melee attack on every surface, and just about every environment. The weapons make distinct sounds and really give a lot of personality to the combat. The covenant weapons that the Arbiter starts out with always contrast with the human Master Chief weaponry.

The dialog is full of surprises too. With each background character having a litany of dialog choices, you can play through the game a number of times with the background characters screaming different things each time. (You should make a point to find the Red vs Blue guys hidden in the game.)

Gameplay: 100/100
If there is one place where Bungie’s expertise really shines, it is in gameplay. With legions of fans and a die-hard community, they have had tons of feedback in how to make the game play just as you want. Halo 3 is a well oiled machine. Whether its running for cover, jumping, aiming that sniper, tossing grenades, driving vehicles or striking down that Hunter with a melee attack, Halo 3 seems to control just as you’d expect. A lot can be said about controlling a super soldier like Master Chief or the Arbiter, where jumping high and moving fast is the norm. It makes playing as somebody like Gordon Freeman in the Orange Box like being tethered to the ground and running through molasses. This game controls tight.

Replay: 95/100
If you only play through the campaign, you can burn through it on normal in a day. However, there is much more to see and do in the world of Halo 3. Not only do many of the levels feature hidden skulls (located in some very difficult locations), but each level also has an achievement associated with it that is based on a scoring system. Your score is calculated by how you kill the opponents (eg. headshots, grenades, etc) the difficulty you have the game on, how long it takes you to finish the level, and how many difficulty skulls you have enabled. This scoring system allows you to replay levels in order to both get the achievement, and to just get the highest score.

Online play offers limitless possibilities, and you can bet that people will still be playing this game for years to come. The Halo matchmaking system pairs you up against relatively equal opponents, making it the best online fps gaming experience you will find. You will also find that the most difficult achievements can only be gained through online play, and you’ll be playing for a long time before you’ll have everything finished.

My only complaint is that there is no multiplayer against bots. Rare has been doing bots since the N64 on Perfect Dark, and Bungie certainly could have implemented something in this area. However, they refuse, stating that only by playing against humans would you be able to experience what they were going for. Sure, bots might not be able to develop great strategies for capture the flag, but I know that they could work in slayer (aka deathmatch), and would give new players a good starting point to practice against. However, I doubt this will ever happen as long as Microsoft Live is a pay service.

Overall, Halo 3 delivers in just about every way. If you’ve been following the story since the original Halo: Combat Evolved, Halo 3 will cap it off nicely, and move the franchise into the future. What lies ahead for Master Chief? Only those on the inside know for sure. But you can guarantee that millions of people will be watching, waiting.

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Bungie Disappoints Community

October 13th, 2007 by scott topic

Halo 3 offers several different armors for use in its online multiplayer modes. Most of these are unlockable through in game achievements, or by finding skulls. One of these armors, the Hayabusa helmet, was very meticulously hidden. Only by jumping through a series of hoops (literally) in the game in a certain sequence could you find the final skull (the IWHBYD skull) that give you this armor. According Bungie’s Luke Smith (lukems on the bungie.net forums), Hayabusa was supposed to be the hard-to-find, cool, hidden armor in the game.

However, a few intrepid folks found (via hex codes in the Halo binar) the required steps to unlock the Hayabusa armor only a few days after release. However, the community desired another armor, called the Recon armor. A forum thread popped up on September 30th, and quickly grew to over 10,000 posts, all searching for ways to unlock this armor. Bungie’s Smith posted the following in the thread:

When the questions are meant to be answered they will be. It would’ve been months and months and months before folks would’ve unlocked IWHBYD if not for the hacked hex strings being exposed.

You aren’t going to find the answers in the hex files for Halo 3.

10.08.2007 7:49 PM PDT

And:

It was neat when Hayabusa was going to be the big, hard to unlock helmet, but hex files kind of ruined that, eh?

The trigger isn’t something you can control. It’s not your finger that pulls it.

10.08.2007 7:52 PM PDT

With Smith not giving an explanation that the Recon armor was not available through the game, like every other armor, the community turned to searching every possible meaning from these clues. Every type of trigger that wasn’t “pulled” was searched, every map torn apart, every game of every person with the Recon armor was cross checked with each other to find similarities, and people dedicated hours and hours to looking for this armor. They pleaded for Bungie to give an indication that the armor was or was not available to non-employees. Instead, lukems and the rest of Bungie ignored their questions and allowed the wildgoose chase to continue.

When the truth finally came out on October 12th, nearly 2 weeks from the start of the thread, Smith defended his inaction with:

Explain what part of my “hints” were “fake.”

Massive amounts of users knew and posted the complete and correct interpretation of what I said.

  • 10.12.2007 10:10 PM PDT

So he’s saying that his cryptic message about a trigger was supposed to be an explanation of whether or not the armor could be found in the game. I do not believe this was clear, or could be accurately inferred from his forum correspondence. A forum administrator (not employed by Bungie, as far as I know) named Recon Number 54 defended this as a joke among friends. As somebody who participated in the hunt (at least to a very minor extent), I feel that Bungie acted very inappropriately by not ending the search before it got as carried away as it did. Bungie led this dedicated and loyal community on a pointless, fruitless search, in what appears to be revenge for people using hex codes to find the armor they intended to be hidden. That is not how fans should be treated.

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Next Edition of 360 Chipset: Jasper

October 10th, 2007 by scott topic

With the new Falcon 65nm chips appearing in 360 consoles already, Mercury News has leaked plans for Microsoft to have a new motherboard ready for next Fall, code named Jasper. This motherboard will not only have the smaller die CPU, but also a 65nm graphics chip from ATI, and smaller memory chips. All this size reduction should (in theory) cool down the 360 even further, helping to alleviate the overheating issues that have plagued early versions of the console. Microsoft has stressed that their improved heatsink in Falcon consoles should eliminate overheating. They probably aren’t too happy this news leaked out, though, as some people will wait until next year to purchase their console, just to be on the safe side.

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Bungie Updates Matchmaker in Halo 3

October 10th, 2007 by scott topic

Many people have been complaining about some of the choices Matchmaker makes, so Bungie has gone ahead and tweaked the settings in these ways:

  • Big Team Battle matches are now 16-player affairs.
  • In the Team Slayer playlist, the appearance of Shotty Snipers has been greatly reduced.
  • Now, when players veto Shotty Snipers, the game that results from the veto will not be Shotty Snipers.
  • In one-sided VIP matches, the attacking team will now see a waypoint for the VIP they are hunting.
  • In Lone Wolves, Slayer gametypes will appear more frequently.

As a big Shotty Snipers hater, I like these changes.

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Bungie Rumors and Halo Clip on Discovery

October 2nd, 2007 by scott topic

The big news today is a rumor by a blogger in Seattle that Microsoft and Bungie are about to cut ties.  This comes with the tiniest bit of backing from Team Xbox who basically says they know something but can’t say anything. Which pretty much could mean anything.  Gamespot seems pretty confident this is mostly just a rumor and does a good job poking holes in the source, but until we get some more official word, it’s hard to know exactly what is going on.

To me, this rings familiar with Alex Seropian leaving Bungie.  Perhaps some of the folks at the studio are tired of working directly for Microsoft, and would rather leave to do their own thing.  How many will go?  That remains to be seen.  Could some people be leaving or supplanted now that Christian Allen (of Ghost Recon fame) is working for Bungie?  Hopefully we have answers soon.  In any case, Microsoft has some damage control to take care of now.

On a lighter note, Discovery Channel has a sweet video of a live action (mostly) battle between humans and brutes, in a promotion for their new show “Last One Standing.”  This could give a preview of what we could expect in the elusive Halo movie.

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