Opinion: Where is Xbox 360 Chess?
May 25th, 2007 by scott topicChess has long been a favorite game of mine. I will be the first to admit I suck hard at it, but I still enjoy playing it now and then. It has been one of the most popular board games in the world for a long time, and will likely continue to grow.
Online chess is also nothing new. The Internet Chess Server, and the Free Internet Chess Server have allowed gamers to play against each other and against computer opponents since the 80’s.
We’ve seen Chess appear on consoles in various forms. Ubisoft’s venerable Chessmaster series has appeared in some way on most platforms, including the original Xbox and Playstation 2, focusing on the recreational player, while Chessbase gives power-users on PC even more control, with more powerful engines such as Fritz, Shredder, Hiarcs and the ability to use 3rd party engines like Rybka.
Xbox 360 has been home to many classic games. We already have Hardwood Spades and Hardwood Hearts, Poker, Solitaire, and even Settlers of Catan, all available as a download over Xbox Live Arcade. But still, Chess, the royal game, is noticeably absent. Chess seems well suited to Xbox Live Arcade.
So why hasn’t it appeared yet? I have a couple theories. An Xbox Live Arcade chess engine will be probably 800 points, and use up the entire 150MB filesize limit. However, if Ubisoft wanted to release Chessmaster on disk, it would have a hard time moving units when faced with this competition. I doubt Ubisoft would push Chessmaster to Live Arcade. The filesize limitation is unacceptable for a strong chess program. While the engine can be fit on something as tiny as a few K (as we see on cell phone chess implementations), strong modern chess applications use tablebases to enable a strong endgame. These lists of moves essentially tell a computer exactly the correct move to play in certain endgame scenarios, and they take up a lot of space. A 150mb size limit would severely limit a chess program’s strength in this area.
So if Microsoft won’t publish a chess arcade title, why is Ubisoft waiting on Chessmaster? Here’s my conspiracy theory: Ubisoft wants to allow cross-platform chess play, running on their own servers. Xbox 360 users pipe in through Live. PC, Mobile, PS3 and Wii users pipe in their own respective ways. And anybody who wants to can play against anybody else, regardless of platform. It’s CHESS, for crying out loud, not Shadowrun. It shouldn’t be hard to implement, technically. Bureaucratically, however, it may be extremely difficult.
It’s wishful thinking. But a big cross platform network for chess could put Chessmaster into the forefront of internet Chess in the world.
[PS- To any publisher out there that makes a chess game on 360.. do NOT make achievements based on winning games online. This is just going to lead to everybody having their PC calculate moves for them (which is going to happen anyway). Just let it stay fun.]
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